BEAT is a project developed during the 2017 Global Game Jam in 48 hours.

The theme this year was “Waves”.

It’s a simple stationnary FPS game made on Unreal Engine.


BEAT takes place in a crocodile maestro’s apartment. Beat your enemy by shooting soundwaves at them. If you don’t want to miss an opportunity, shoot on the beat!

My role

gameplay programming and contribution to the game design.

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